RavenShield Map Downloads Central

S

Version: 1.0 (2004.12.19) Author: Yahweh (Incesticide)
Teq notes: A modified version "SaD Assault_c" by volunteers is included. I think it's a fix for issues that can be shot right after the start, but the original version isn't particularly serious.
Version: 1.0 (2003.9.5) Author: Gotti
Teq notes: AbNormal.tpt has been renamed because there are other files with the same name but different contents.
Version: 1.0 (2003.5.2) Author: Michael Robshaw (Zeus_CST)
Raven's Arrow
Version: 1.2 (2004.2.14) Author: Desort William (Diago)
*Teq Recommended
Version: (2004.10.7) Author: Ubisoft
Teq notes: Converted Iron Wrath campaign map to RVS. It is the same as the original except for the appearance of the terrorists.
Version: 1.0 (2005.11.29) Author: Ubisoft/SOD sniper
Teq notes: One of the maps imported by SOD sniper from Iron Wrath, the original map name is "Safe House". Terrorist only. In addition to changing the placement and tpt of enemies, some static meshes have been intentionally moved to increase the number of places you can walk.
*Teq Recommended
Version: (2007.8.17) Author: IFF Clan
Teq notes: I think that "1" once existed, but it is unconfirmed. Please note that IG_Venice_T.utx of "IG Canals of Venice" is modified and used in this map without renaming it. Fixed int.
Version: Beta v3 (2005.4.20) Author: Gotti
Version: (2006.12.30) Author: Ubisoft/SAS_Hexen
Teq notes: One of the Hostage Rescue training maps created by the 22nd [SAS] Elite Virtual Regiment (SAS Clan), which operates the COOP server. You can play terrorism (including hostess), mission, and hostess. I made my own int.
Version: (2005.6.24) Author: Ubisoft/[SAS]James
Teq notes: One of the Hostage Rescue training maps produced by SAS Clan. Only Mission can be played.
Version: (2005.6.29) Author: Ubisoft/[SAS]James
Version: (2005.6.13) Author: [SAS]James
Version: 1.0 (2005.11.29) Author: Ubisoft/SOD sniper
Teq notes: One of the maps imported by SOD sniper from Iron Wrath, the original map name is "Kliment Ohridski University". Terrorist only. In addition to changing the placement and tpt of enemies, the vast original map is moderately regulated to make it easier to play. Renamed klimentOhridski_T.utx to klimentohridski_T.utx to resolve an issue where the server did not send files to the client.
Version: (2016.7.30) Author: ?
Version: 1.0 (2006.1.29) Author: Majixx
Teq notes: For Night Version, we have included a modified map called "SeaTown_c" where volunteers changed the COOP start position (same author as "SaD Assault_c". Int is self-made). However, I do not recommend it because you may suddenly encounter terrorists.
*Teq Recommended
Version: 1.1 (2004.11.19) Author: xbolt
Version: 1.0 (2003.4.11) Author: Ubisoft/Price
Teq notes: There is also a German version of "Geheimes Terroristen Lager". Fixed int.
Version: (2013.2.16) Author: -=SMC=-Serpico
Version: (2012.12.1) Author: -=SMC=-Serpico
Version: (2013.5.1) Author: Xanatos/-=SMC=-Serpico
Teq notes: Remake of Coop map "(LBG) bloodbath2-fixed"
Version: (2012.10.7) Author: -=SMC=-Serpico
Teq notes: There are also test stage rsm files "R2" and "R3" in this map. The latest version is recorded here.
Version: (2012.10.24) Author: -=SMC=-Serpico
Version: (2005.12.29) Author: totu
Version: (2005.9.13) Author: totu
Version: (2003.8.10) Author: Hitman[219th]
Teq notes: NY Sewer. I made my own int.
Version: (2014.3.21) Author: (SFPD)orco (-=ATS=-FUN)
Teq notes: A map of an organization called SFPD-Tournament, which holds COOP tournaments on a regular basis. It was created by-= ATS = -FUN, which operates its own server and has released many custom maps, under the alias of orco for SFPD. There are 299 terrorists on this map. As a result, FPS drops significantly, and the server itself may be killed.
Version: (2014.8.4) Author: Jack T. Colton (Steve Kaestner) / (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2003 Coop map "Antiquity".
Version: (2014.8.12) Author: [99]-RedBeta/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A self-remake of the once-existing COOP map "[ATS] dock". There is already something with the same name but different content in snipers.tpt, so if you hate overwriting (I), let's leave this map without DL w
Version: (2014.5.31) Author: Xeo/ (SFPD)orco (-=ATS=-FUN)
Teq notes: Self-remake of COOP map "[ATS] ile_tempete". The tpt overwrite problem has been resolved.
Version: (2014.7.4) Author: Xeo/ (SFPD)orco (-=ATS=-FUN)
Teq notes: An updated version of the COOP map "SFPD-ATS-ile_tempete". There is a new overwrite issue with a file called sniper.tpt. This author is indifferent to these things, so if you don't like being overwritten, don't use it. There are few good maps.
Version: (2014.5.5) Author: Mecatek (CIB_Filloutube) / (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2003 Coop map "CIB_The Garden".
Version: (2014.4.13) Author: (SFPD)orco (-=ATS=-FUN)
Version: (2014.4.2) Author: Malte ('NF'K!LL3R4Ug3) / (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2006 Coop map "Dark Rooms" v1.0.
Version: (2014.4.2) Author: Hatahualpa/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2007 Coop map "DIGA". Please be careful not to overwrite guerrilla.tpt as it is a modification of the original one.
Version: (2014.6.8) Author: DOD Clan/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A terrorist is placed on the Adv map "DOD_ [Ramps_of_Hell]" announced in 2004, and the interior has been completely redesigned.
Version: (2014.6.23) Author: Arctura/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2004 Coop map "Helius".
Version: (2014.5.9) Author: Hatahualpa Lasher-M/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A terrorist placed on the Adv map "Beta Cruiseship 2" announced in 2003.
Version: (2014.2.25) Author: Ubisoft/ (SFPD)orco (-=ATS=-FUN)
Teq notes: In this map, terrorists are placed on one of the RVS training maps.
Version: (2014.3.26) Author: Ubisoft/totu/ (SFPD)orco (-=ATS=-FUN)
Teq notes: An increase in the number of terrorists in "GOD-house 2+". I modified god2.utx and put the usual girl's image sticky, so if you like totu's map, please ignore this map w
Version: (2014.8.7) Author: Ubisoft/totu/ (SFPD)orco (-=ATS=-FUN)
Teq notes: Updated version of "SFPD-GOD-house 2". The god2.utx overwrite problem is still the same.
Version: (2014.5.7) Author: <GIR>Maui/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the Coop map "Le puit du diable" announced in 2005. Please note that there is a problem of overwriting tpt and utx.
Version: (2014.3.2) Author: (SFPD)orco (-=ATS=-FUN)
Version: (2014.3.1) Author: -=DJ=-Snow/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A terrorist is placed on the Adv map "KSK-Lanparty_DJ" announced in 2007.
Version: (2014.5.5) Author: (SFPD)orco (-=ATS=-FUN)
Version: (2014.7.30) Author: Mike Sansone (IronicFate) / (SFPD)orco (-=ATS=-FUN)
Teq notes: A remake of the 2003 Coop map "! Sniper!".
Version: (2015.4.29) Author: (F.F.S)FUN (-=ATS=-FUN, (SFPD)orco)
Teq notes: The map name in the beta era, where no terrorists are placed, is "(ORCO) sniping". For some reason, the author's personal server used an older version, so I also included it.
Version: (2014.2.26) Author: Arctura/ (SFPD)orco (-=ATS=-FUN)
Teq notes: A Coop-compatible version of Gilgamesh1.tpt from Arctura's "Gilgamesh" map. I also included a slightly smaller version of the file size that I picked up on February 27, 2014 at a Coop server in France.
Version: (2014.2.25) Author: Ubisoft/ (SFPD)orco (-=ATS=-FUN)
Teq notes: It seems to be a self-remake of "[ATS] tuerie".
Version: (2014.2.25) Author: (SFPD)orco (-=ATS=-FUN)
Version: (2014.4.23/14.4.24) Author: Xanatos/ (SFPD)orco (-=ATS=-FUN) /[H.T.P]Tequila
Teq notes: A remake of the 2010 COOP map "[X] Pool_Shark". Since the map name distributed by FUN is the same as the original, it was renamed to "[SFPD] ~" for the reason of avoiding overwriting. Similarly, the modified Slick-1.tpt has been renamed to [SFPD] Slick-1.tpt.
Version: 1.0 (2003.9.13) Author: SFR_GhostRaider
Version: (2006.9.20) Author: CaptainScat
Teq notes: Map of SGC Guns (Stargate Clan Guns). I just added a mesh called Stargate to (MP) Peaks. Stargate, which seems to be their symbol, often appears on the map of the clan.
Version: 1.0 (2004.7.5) Author: Arctura
Version: ? Author: Michale/SOD sniper/?
Teq notes: An extension of the Coop map "SOD-Chinatown Park". I made my own int.
Version: (2006.10.13) Author: |UKDA|Pikey
*Teq Recommended
Version: (2008.6.14) Author: Gunz/{DrK}*DEA?
Teq notes: A terrorist placed on the Adv map "ShootsAndLaddersBeta3 (or 4)". There are other maps of this type, but the terrorist placement on this map is very basic.
Version: (2008.4.5) Author: Ubisoft/Mahloeeh (poompoom500)
Version: (2005.10.15) Author: Arctura/gaoh
Teq notes: A terrorist placed on the 2003 Adv map "Shooting_Range".
Version: 1.0 (2004.9.26) Author: cwv_odedge
Teq notes: Mission can also be played.
*Teq Recommended
Version: 1.0 (2007.6.29) Author: cwv_odedge
Teq notes: A reduced version of "Shopping Spree (cwv)", only for terrorists.
*Teq Recommended
Version: 1.0 (2004.12.16) Author: cwv_odedge & cwv_8t88
Teq notes: Mission can also be played. Defeat all patrol terrorism.
*Teq Recommended
Version: 1.0 (2003.8.23) Author: -S-Co.A101Wayz
Version: (2005.1.5) Author: Duchsoul & Corby
Teq notes: Adv exclusive map. It was distributed only on RVS related sites in Italy. I modified ini and made int by myself.
Version: (2004.6.8) Author: Arctura
Teq notes: Adv exclusive map.
Version: (2010.12.15) Author: gaoh
Version: 1.0 (2004.7.8) Author: Prozac360
Version: ? Author: UKDA CLAN
Teq notes: I made ini and int by myself.
Version: 1.0 (2004.5.14) Author: Arctura
Version: 1.1 (2004.5.15) Author: Arctura
Teq notes: Modified version
Version: ? Author: Arctura/?
Teq notes: This map is a modified version by volunteers (fodder?). I think the number of terrorists has been reduced because one R6DZoneRaodomPoints has been removed. I made ini and int by myself.
Version: (2007.1.5) Author: Hatahualpa
Teq notes: I made my own int.
Version: (2012.12.23) Author: -=SMC=-Serpico
Teq notes: Self-remake of "(MC) Run_and_Shoot". It seems that they are setting a dedicated tpt for terrorists and increasing the difficulty level. An older version with an rsm file size of about 1MB is also included.
Version: (2005.10.30) Author: ToneOnly
Teq notes: This map is exclusively for Adv (Team Survival), but I dared to post it because it is good. I created a dummy for Ambiences_Snackwells.uax because the sound files are not originally included. The custom sound itself will not be played.
Version: 1.0 (2003.6.20) Author: Mike Sansone (IronicFate)
Teq notes: Story (Mission) cannot be cleared.
Version: (2003.6.20) Author: g5_wrath
Version: 1.3R2 (2003.8.3) Author: VVGoal-N-
*Teq Recommended
Version: 1.0 (2003.8.14) Author: Mark Herring (MCG_Hairlipdog)
Teq notes: Mission Objectives is set for Mission, but it seems impossible to clear ww
Version: 1.2 (2003.5.12) (v2.0 actually) Author: Raptor
Teq notes: "Urban Operations" MP map remake. HuNtEr JoNnY's is famous, but this one is also well made.
Version: 1.0 (2006.12.5) Author: Ubisoft/-=DJ=-Snow
Teq notes: A remake of "Alpine Village".
Version: (2006.4.12) Author: ?
Version: (2006.11.22) Author: Brian Deksnys/{SoD}-=sniper=-
Teq notes: A mid-self-remake of the COOP map "Apartment Rush-SOD". The terrorist relationship doesn't seem to have changed, but sounds, static mesh, Hostage Rescue mode, etc. have been added.
Version: (2005.11.26) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: (2006.11.30) Author: SOD sniper
Version: (2006.11.20) Author: SOD sniper
ServerPackages=YHAssault
Version: (2005.11.29) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: 1.0 (2007.7.18) Author: Michale/SOD sniper
Version: (2007.3.27頃/2008.11) Author: SOD sniper/fodder00
Teq notes: Includes a modified version "_fixed" by fodder (ini and int are self-made). About YHTearGas.utx, this map uses the version of March 24, 2007, so it is included as it is. However, the October 18th version, which has a different total file size, does not cause any problems (I also included it just in case).
*Teq Recommended
Version: (2007.2.27) Author: SOD sniper
Teq notes: If you touch the liquid metal flowing out of the blast furnace for a certain period of time, you will be wrapped in flames and die.
SOD-Forge2
Version: ? Author: SOD sniper/?
Teq notes: This map was found on an FTP server in April 2015. Since the rsm file size is slightly different from "~ 2", I think that some changes have been made, but I did not understand a little. I'm not sure if it's a remake by SOD sniper himself or someone else. I made my own int.
Version: (2007.2.23) Author: SOD sniper
*Teq Recommended
Version: 1.0 (2007.7.25) Author: SOD sniper
Version: (2007.2.7) Author: SOD sniper
Version: (2005.10.8) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: (2006.8.10) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: 1.0 (2007.7.9) Author: SOD sniper
Version: ? Author: SOD sniper
Version: (2006.11.14) Author: SOD sniper
*Teq Recommended
Version: (2005.11.28) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: (2006.5.29) Author: SOD sniper
Version: 1.0 (2007.8.2) Author: SOD sniper
Version: (2007.9.5) Author: SOD sniper
Teq notes: TheFarm.tpt has newer ones with different contents, so I included it in the "Another Version" folder, but it seems that it is not the author's own because the contents are much different compared to the one created in 2006. I think.
Version: (2005.11.28) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: (2005.11.28) Author: SOD sniper
Teq notes: Adv exclusive map.
Version: 1.1 (2006.10.5) Author: Malte ('NF'K!LL3R4Ug3)
Version: 1.42 (2006.8.27) Author: Triton
Teq notes: If Subway.utx of this map is included, Athena Sword's "(Classic) Subway Station" will be temporarily unavailable. Please move this utx out of the texture folder when playing AS. On the other hand, the files of "(Classic) Subway Station" and "(MP) Subway" also conflict with this map and the textures are not displayed correctly, so when playing this map, you have to put that rsm out of the folder. Hmm.
Version: (2016.11.13) Author: ?
Version: (2005.2.27) Author: ToneOnly
Version: (2015.9.3) Author: SpecOps
Teq notes: Beta version of the Coop map "Attack Level 8". I made my own int.
Version: (2014.1.5) Author: ?
Version: 1.3 (2003.6.20) Author: Jake Howe (SaigoNRoguE)
Version: 1.0 (2003.9.21) Author: Jake Howe (SaigoNRoguE)
Version: 1.0 (2003.8.24) Author: Jake Howe (SaigoNRoguE)
Version: (2016.9.20) Author: ?
Version: (2012.5.19) Author: ?
Version: (2011.9.10) Author: Ubisoft/?/The.SrgtCodeRed & The.SrgtCarl
Teq notes: A map of The.Srgt Clan with Adv as the main. The snow version of "Private Airport" allows you to play terrorism and hos. It was included in "(Srgt) MapPack --1", but the original story seems to be "Airport_Snowy_cdr", and passages etc. have been added for Adv games. I made my own int.
Version: (2003.5.20) Author: ZiGgY113
Version: 1.3 Final (2005.4.18) Author: Zach Tower (ScoobySnak)
Teq notes: Map of the Secret Service Clan. Mission can also be played.
*Teq Recommended
Version: (2004.10.26) Author: Zach Tower (ScoobySnak)
Teq notes: For Adv only. Secret Service Clan map. I made my own int.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: Final (2010.4) Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
Version: (2003.8.15) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.11.28) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.11.16) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2009年頃) Author: Tim Bitz
Teq notes: Shadow Squad map. Rarely (excuse me) even Story Mode for singles is available. The int of "_xNight" is my own work.
*Teq Recommended
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: (2003.7.16) Author: SWOT
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: Zach Tower (ScoobySnak) /[CSS]Gorill@
Teq notes: A terrorist placement on the Adv map released by the Secret Service Clan in 2004. I made my own int.
Version: (2008.4) Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
Version: (2003.8.17) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.10.16) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. Fixed ini.
Version: (2003.8.21) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2013.1) Author: Tim Bitz
Teq notes: Shadow Squad map. It is a map like an extended version of "(MP) Warehouse". I made ini and int by myself.
Version: (2003.9.23) Author: Maverick
Teq notes: For Adv only. Secret Service Clan map. Fixed ini.
Version: (2003.12.9) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. Fixed ini.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work. Regarding tpt, in addition to the 4 types used in Masters Clan, 3 types with different contents sent from Obsolete Superstars are included. Mainly due to the difference between characters and weapons, the MC version is more rich in content.
Version: (2008.4) Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
Version: (2008) Author: Majixx/Tim Bitz
Teq notes: Shadow Squad map. A greatly expanded version of the COOP map "Emergency Room". ini and int are my own work.
Version: (2012.2) Author: Saklez
Teq notes: After that, I was able to play this map in multiples. For unknown reasons, increasing memory usage by setting RavenShield.ini, such as CacheSizeMegs to 512, may solve the problem.
Version: (2012) Author: Saklez
Teq notes: Shadow Squad map. "SS_Escape" announced in February 2012 seems to be a prototype map due to the problem that it does not work on Dedicated Server, and it was running on Shadow Squad server. SS_Escape_T.utx has a new smaller size with the same name, but older ones will work (both are included). If you use Night Vision in a specific place, you will be dropped from the game. I made ini and int by myself.
*Teq Recommended
Version: (2003.11.17) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: ? Author: Saklez
Teq notes: In the Shadow Squad map, the rsm name in the beta test era is "fubtest". int is my own work.
Version: (2003.11.28) Author: Zer0, vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: 1.1 (2004.4.12) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: (2003.10.29) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. Fixed ini.
Version: (2003.11.17) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.11.28) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.10.16) Author: Maverick
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: TheSainT/CSS Clan
Teq notes: The Adv map of the Secret Service Clan is diverted by CSS Clan for terrorism, and it is the same as "[ATS] jamaique" which seems to be a latecomer. Is it a feature that only Normal.tpt is used without any texture change? int is my own work.
Version: (2003.10.14) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. The int ID_MENUNAME is "Juxta". Fixed ini and int.
Version: (2003.10.16) Author: Maverick
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2004.2.23) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. There may be more rooms than the previous work "SS_Lone Tower". The int ID_MENUNAME is "Lone Tower". Fixed ini and int.
Version: (2010) Author: Saklez
Teq notes: Shadow Squad map. I made my own int.
Version: ? Author: Saklez
Teq notes: For Adv only. Shadow Squad map. It is a work like the prototype of the Coop map "SS_Lost". I made my own int.
Version: ? Author: Saklez
Teq notes: For Adv only. Shadow Squad map. It may be a work that preceded the Coop map "SS_Lost". I made ini and int by myself.
Version: (2004.3.21) Author: B-Killin-U
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2012) Author: Saklez
Teq notes: Shadow Squad map. I made ini and int by myself.
Version: (2010.6) Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
*Teq Recommended
Version: (2003.8.28) Author: Maverick
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.7.30) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. Fixed int.
Version: (2003.11.28) Author: Zer0, vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.11.28) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2004.2.22) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.7.30) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2005.5.11) Author: B-Killin-U/<GIR>Maui
Teq notes: A terrorist placement on the Adv map released by the Secret Service Clan in 2003. Since it does not work as it is, R6MissionObjectives is newly set so that it can be played as a mission. I also modified the ini and made my own int.
Version: ? Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
*Teq Recommended
Version: (2008) Author: Tim Bitz
Teq notes: Shadow Squad map. ini and int are my own work.
Version: ? Author: Tim Bitz
Teq notes: Self-remake of "SS_Rectal Scrubber". Since the file size of rsm is exactly the same, there is no difference (sweat). int is my own work.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. "SS_Rectal Scrubber" with a spiral staircase, glass, and other meshes added and partially retextured. int is my own work.
*Teq Recommended
Version: ? Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
Version: (2004.10.31) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.10.24) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. Fixed ini and int.
Version: (2003.11.16) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: ? Author: TheSainT/[CSS]Gorill@
Teq notes: A terrorist placement on the Adv map released by the Secret Service Clan in 2004. I made my own int.
Version: (2003.11.28) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.9.24) Author: Zer0
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.11.28) Author: vap3r
Teq notes: For Adv only. Secret Service Clan map. I modified ini and made int by myself.
Version: (2003.10.5) Author: ScoobySnack
Teq notes: For Adv only. Secret Service Clan map. The old rsm file name is Sunless Citadel. Fixed ini and int.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: ? Author: Tim Bitz
*Teq Recommended
Version: ? Author: Saklez
Teq notes: Shadow Squad map. int is my own work.
*Teq Recommended
Version: ? Author: Zach Tower (ScoobySnak) /[CSS]Gorill@
Teq notes: A terrorist placement on the Adv map released by the Secret Service Clan in 2003. Fixed int.
Version: (2010) Author: Tim Bitz
Teq notes: It is a spin-off of "(MP) Warehouse". I made my own int.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. int is my own work.
Version: ? Author: Tim Bitz
Teq notes: Self-remake of "SS_Toe_Tag". The interior of some structures and the distribution of tpt have been changed. ini and int are my own work.
Version: (2008.4.20) Author: Tim Bitz
Teq notes: Shadow Squad map. ini and int are my own work.
Version: ? Author: Tim Bitz
Teq notes: Self-remake of "SS_Training". In addition to having a dedicated tpt, the number of terrorists has also increased. I made my own int.
Version: ? Author: Tim Bitz
Teq notes: Shadow Squad map. ini and int are my own work.
Version: ? Author: Zach Tower (ScoobySnak) /[CSS]Gorill@
Teq notes: A terrorist placement on the Adv map released by the Secret Service Clan in 2004. I made my own int.
Version: (2008/2015.9.27) Author: Tim Bitz/[H.T.P]Tequila
Teq notes: The above version mismatch depends on the environment such as whether to use Dedi mackerel, SA mackerel, redirect mackerel, etc., but "~ _fixed" that can solve this problem is included.
*Teq Recommended
Version: (2007.8.24) Author: =[S.T.A]=KAISER
Teq notes: Adv exclusive map. It is a fine work that has been carefully crafted. I modified ini and made int by myself.
Version: (2006.10.13) Author: DCPP BlondMan
Version: 2.1 (2003.5.1) Author: Michael Robshaw (Zeus_CST)
Teq notes: SGC map
Version: (2004.9.21) Author: Majixx
Teq notes: Fixed a display bug of Mission Objectives in Story (Mission) from Level Property of rsm.
*Teq Recommended
Version: (2004.10.1) Author: Tad Langehaug (PST_LaughingBun)
Teq notes: Made COOP compatible (just changed Availability). You can do missions and terrorism.
Version: (2013.4.13/2013.5.4) Author: DarthTrank (TrankRank, TrankK) /[H.T.P]Tequila
Teq notes: * The author is an 18-year-old American at the time of the announcement!
Version: (2003.4.9) Author: Panther
Teq notes: The Menu Name says "My Custom Map". Fixed ini. Also, mymappack.int has been renamed to "mymappack1.int" because it has a different file name from other maps.
Version: (2004.10.7) Author: Ubisoft
Teq notes: Converted Iron Wrath campaign map to RVS. It is the same as the original except for the appearance of the terrorists.
Version: 1.0 (2007.10.5) Author: Ubisoft/-=DJ=-Snow
Teq notes: The installer distributed by German DJ (Dortmunder Jungs) Clan clearly states that this map is for Adv, but in reality terrorists are placed. So I made Streetfight.tpt, which seems to be undistributed (the content is arbitrarily the same as that of "(MP) Suburbs").
Version: 1.0 (2006.11.27) Author: Ubisoft/-=DJ=-Snow
Version: (2004.7.14) Author: Ubisoft/ToneOnly
Teq notes: Please be careful not to overwrite Paradise_SM.usx because there are separate files with the same name but different contents.
Version: (2006) Author: Ubisoft/Hatahualpa
Teq notes: I made my own int.
Version: (2004.2.2) Author: Ubisoft
Teq notes: Athena Sword campaign map. It seems that The.SrgtClan has just ported it. Files in the Sound folder that start with the name Voice ... should only be used as a single file.
Version: (2003.5.10/2013.6.13) Author: Danni/[H.T.P]Tequila
Teq notes: Included "~ fixed" for Coop (change Avairability, remove spaces from rsm file name).
Version: (2003.5.10) Author: Ubisoft/|RLC|Lurch
Teq notes: Adv exclusive map.
Version: (2008.11.18) Author: ?
Version: 0.1 (2004.2.6) Author: (=゚ω゚)いょぅ (IYOU)
Teq notes: Broken Justice. This is Iyo-san's second work on a Japanese map. You can use SP for hos, MP for hos, and terrorism.
Version: 1.1 (2004.2.6) Author: (=゚ω゚)いょぅ (IYOU)
Teq notes: This is Iyo-san's first map on a Japanese map. Mission only for both SP and MP. It seems that many of his maps are based on "SWAT 3".
Version: 0.1 (2004.2.22) Author: (=゚ω゚)いょぅ (IYOU)
Teq notes: You can do terrorism and hostess.
Version: (2016.9.12) Author: ?
Version: (2017.1.12) Author: ?
Version: (2017.1.12) Author: ?
Version: (2017.5.2) Author: ?
Version: (2017.1.12) Author: ?
Version: (2016.8.31) Author: ?
Version: (2017.1.11) Author: ?
Version: (2016.8.31) Author: ?
Version: (2017.1.12) Author: ?
Version: (2003.11.2) Author: The =SWAT5= Team
Version: 2.0 (2004.11.10) Author: [FOX TEAM]Son_of_Liberty
Teq notes: Renamed mymappack.int because there is another file with the same name but different content. In addition, in order to avoid the problem that terrorists do not appear in terrorists, we have made it possible to play terrorists in a simulated manner by changing Mission Objectives, which had not been set in the past, to Neutralize Terrorist.
Version: (2006.3.7) Author: ?
Version: (2004.10.1) Author: Hanh Court
Teq notes: The map is beautiful and well made, but there may be a problem that the sound effect does not come out in the middle of the game. Since there is only one R6 Insertion Zone for COOP, we increased it to eight.
*Teq Recommended