Teq notes: glassor. Terrorist, which was only a single, is now COOP compatible. Fixed ini. However, in the case of multiplayer, there is a problem that terrorists cannot be seen depending on the location.
Teq notes: grom. Originally, only Adv can be played, but since terrorists were originally placed for single terrorists, "~ fixed" corresponding to single & multi terrorists is included.
Teq notes: A file called ST.usx is missing in this map, and you cannot play it as it is. However, there were some servers that were included in the operation map list in the past, so I will publish them here.
Teq notes: The Day series by Kraka from SGC Guns (Stargate Clan Guns) runs from Day One to Day_Nine. The old int text is more detailed, so I included it.
Teq notes: DE7_MP4. Originally, this map only supports Story Mode with a single, but since it is good, we made it compatible with Mission Mode in COOP (only changed Availability. Map name is included as "~ fixed" ).
Teq notes: A terrorist placement on the Adv map announced in 2003. Since it does not work as it is, R6MissionObjectives is newly set so that it can be played as a mission. I also modified the ini.
Teq notes: Aztec. It is different from Xeo's "(MP) Desert Storm". Also, please be careful about overwriting because there are other Adv maps with the same rsm file name but different contents.
Teq notes: Most of the Adv maps are COOP compatible maps by a clan called Destroying Gods Planet. Only Terror Han COOP has been confirmed to work. I made ini and int by myself.
Teq notes: Inferring from the dullness (desal = desalination → diesel) of this map name, it will not be in the hands of the original map author. Also, it is a work before December 2005.
Teq notes: If you use night vision and scope together in the parking lot on the 1st floor, the image will be strange. See the upgraded version of "Box Storage".
Version: 2.0 (2013.2.9)Author: Adam Butterworth (|MIR|Superman) /Thana.
Teq notes: The original map I used as a base seems to be an updated version with a static mesh called Docks007.usx, rather than the general version included in Platoon Mappack 4.
Teq notes: * It seems that there is a version of this map that has solved the problem of terrorists and SkyBox, and the R6 Insertion Zone has been moved to the other side of the map. Please provide information!
Version: 1.1 (2004.1.30/2012.1.1)Author: DjRare_Drag and Cortex_Drag/[H.T.P]Tequila
Teq notes: Since there are other AA_sniper.tpt with the same name but different contents, we have included a modified version "v1.1 fixed" that uses the renamed AAA_sniper.
Version: 1.2 (2004.9.19/2014.3.18)Author: DjRare_Drag and Cortex_Drag/[H.T.P]Tequila
Teq notes: Speaking of v1.2 of this map, Night Version of Adv only is famous, but in fact it is not well known that Day Version is COOP compatible. As with v1.1, "v1.2 fixed" that fixes the duplication problem of tpt is included.
Version: 1.2fix (2014.4.14)Author: DjRare_Drag and Cortex_Drag/[H.T.P]Tequila
Teq notes: R6InsertionZone, terrorists, and hostages have been placed in "~ -Night", which was not compatible with Coop, to support Coop. The details such as coordinates are exactly the same as the Day version. The map itself seems to put a heavy load on the server such as illumination calculation, so if you play Mission with multi, the server will go down immediately. Terrorhan and hostess seem to be fine.
Teq notes: It is a map that looks like a jumbo jet of "(RS) 747" placed at the airfield of "Private Airport". {DrK} * Includes DEA version and modified version of Mahloeeh. The former does not work because the missing utx remains undistributed. The latter can be played by Mission. I also included ini, rsm, and int in the folder titled "test maps fixs", so I included them, but I haven't tried them because the date is old. Also, I don't actually use uax, usx, utx named {DrK} at all.
Teq notes: This is a modified map of Iron Wrath's "(MP) Ghost Town". {DrK} * Includes DEA version and modified version of Mahloeeh. The former can be played by Terror Han, and the latter can be played by Mission. So, it may not be possible to clear the Mahloeeh version with the feeling I played (except for difficulty issues) w By the way, uax, usx, utx named {DrK} are not actually used at all. Also, R6MissionObjectives1.int seems to be updating what was in one of the previous Mahloeeh maps, so be careful not to overwrite it.