Teq notes: I think that it is better than r6_bio_lab announced by others at the same time in that it reproduces the original R6 map beautifully. I couldn't play Mission because I couldn't find the file Bio_badguy.tpt, but I made my own file based on the included R6_Biolab3.tpt and made it work.
Teq notes: A clan called RAID is a port of Iron Wrath's map for MP, and the original map name is "(MP) Old City Roofs". You can play both Terror Han and Hoss. Especially in Terror Han, some routes have been added as well as enemy placement, tpt. I removed the annoying signature texture from the original map I copied and replaced it with a genuine one (I also included an rsm with the RAID logo, PBWall.utx is only used here).
Teq notes: A clan called RAID ported Athena Sword's map for MP, and the original map name is "(MP) Suburbs". You can play both Terror Han and Hoss. The texture logo of the clan name is sticky on the original map. Since the same name tpt of the original map has been overwritten with another content, it has been renamed to "Mp_Multi5_Cooperative_r.tpt".
Teq notes: Another version of the wonderful COOP map "Rainbow Stein" remade by fodder00. In Terrorist, most R6 Insertion Zones have been moved to the shores of the lake, and the placement of terrorists has been changed accordingly. In addition, the map layout has been slightly changed, centering on the hidden room. I made ini and int by myself.
Teq notes: One of the maps imported by SOD sniper from Iron Wrath, the original map name is "Military Installation". Terrorist only. The placement and tpt of enemies have changed, and some static meshes may have been intentionally moved.
Teq notes: Return_to_Doom_V2. It is said that it is an updated version of "Return to Doom (2)", but the map has been greatly expanded. I've also included an older version of Doom_R.utx that was used on the Xanatos Coop server in 2014.
Teq notes: * According to fodder, the RaVenLaNCLaN (RLC) map was created by four people including him (SeMPeRFi or his wife's Athena, pain, Interval), especially the number of terrorists using Normal.tpt a lot. It is said that it is not his work that just increased the number. Also, many of the maps by authors other than fodder seem to have been created by 2006. The fodder itself created about 10 maps for RLC, and it is said that the self-made map has the signature of "FODDER", but it may not be included.
Teq notes: For the map fodder00 created for RLC, I made my own int from the problem at Coop (RLC_RNG_1, Screwed, Sniper, Airport_Mini, Import_Export_Mini, Mountain_High_Mini, Penthouse_Mini, Prison_Mini, Shipyard_Mini, Warehouse_Mini shared).
Teq notes: Set in the Egyptian pyramids. I hit a work with a subject similar to a remake of an existing map, but it seems to be the original. I made ini and int by myself.
Teq notes: This was also a work with a theme similar to that of a remake of an existing map, but it seems to be the original. I made ini and int by myself.
Version: (2009.3)Author: Mike Janes (TsD.TaLoN)/fodder00
Teq notes: A modified version of the COOP map announced in 2003. The terrorists near the start position have been moved far away and the number of path nodes has been increased. I made ini and int by myself.
Teq notes: I hit a work with a subject similar to a remake of an existing map, but it seems to be the original. It will be remade later by fodder00. I made ini and int by myself.
Teq notes: Probably one of fodder's maiden works. It was later self-remade as "OS_Pledge_1". Since fodder_T.utx has lost the old version, I think some of the custom SMs will have texture defects. I made ini and int by myself.
Teq notes: A terrorist addition to the official map released by the RVS development staff in 2003. All additions are Normal.tpt. I made ini and int by myself.
Teq notes: A remake of the Coop map "Death Towers 2" by Arctura. This map may be in the hands of fodder. The updated version "~ _2" is also included. I made ini and int by myself.
Teq notes: It has nothing to do with "Death Towers 2" by Arctura and seems to be an original map. I made ini and int by myself. Since this map does not work on terrorist (= it did not work on RLC server), I set the goal of eradicating terrorists with R6MissionObjectives and included "~ _fixed" which was modified to work with mission.
Version: ?Author: DjRare_Drag and Cortex_Drag/RLC Clan
Teq notes: A remake of the 2004 Coop map "DRAG Quartier General" (Addition of Normal.tpt). AA_sniper.tpt has a problem of overwriting something with the same name but different contents, but I think that I usually play with the updated version "~ 2", so I have not fixed it. I made ini and int by myself.
Version: (?/2016.1.10)Author: DjRare_Drag and Cortex_Drag/RLC Clan/[H.T.P]Tequila
Teq notes: An updated version of the remake "RLC_DRAG_QG" of the Coop map "DRAG Quartier General" announced in 2004. All additional terrorists are Normal.tpt. Like the original map, AA_sniper.tpt has other things with the same name but different contents, so we have included a modified version "_fixed" that uses the one renamed to AAA_sniper. I made ini and int by myself.
Teq notes: The rsm name at the time of testing is Interval_Test. This map is quite a masterpiece. RLC maps other than those created by fodder have a good color appearance. I made ini and int by myself.
Teq notes: One of the early fodder works, a map that was later self-remade as "OS_GO". Originally, go.tpt was for this map in 2006, but since it was greatly updated with "OS_GO", both were recorded. I made ini and int by myself.
Teq notes: One of the earliest fodder works, the first version of this map was probably completed in 2006. Originally, go.tpt was for this map in 2006, but since it was greatly updated with "OS_GO", both were recorded. I made my own int.
Teq notes: Remake of the Coop map "NSD Hospital" announced in 2003 (addition of Normal.tpt terrorism). A slightly updated "RLC_hospital2" is also included. I made ini and int by myself.
Teq notes: A terrorist added to the Coop map "(MP) Indoor Swimming Bath" announced in 2003. All additions are Normal.tpt. I made ini and int by myself.
Teq notes: In the remake of the "Iron Wrath" campaign map "Kliment Ohridski University", all tpts of terrorists have been replaced with Normal. Other game modes are probably not possible. I made ini and int by myself.
Teq notes: Remake of "(MP) Lumber Yard", a map for MP of "Athena Sword" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: A remake of the COOP map announced in 2004. The original map was mainly Mission, but here terrorists have been relocated for terrorists. I made my own int.
Teq notes: Remake of "Athena Sword" campaign map "Agora Market" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: Remake of "A Castle in Milan" campaign map of "Athena Sword" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: Remake of the campaign map "Old City" of "Athena Sword" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: Remake of "Streets of Milan" campaign map of "Athena Sword" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: A terrorist is placed on the Adv map "(nMa) Camper" announced in 2004. An updated version of "RLC_nmacamper_1", in which a small room is added and the R6 Insertion Zone is divided into several places, is included. I made ini and int respectively.
Teq notes: Remake of "(MP) Volcano Observatory", a map for MP of "Athena Sword" (addition of Normal.tpt terrorism). Since the original operation is so, only terrorism can be done. I made ini and int by myself.
Teq notes: Remake of the Coop map "IG Olsons Estate" announced in 2003 (addition of Normal.tpt terrorism). As with the original map, there will be a bug where the sound will not be heard during the game. I made ini and int by myself.
Teq notes: In the night version of "RLC_Requiem", the structure of the building has become complicated and many SMs have been added (the SM and texture used for the fodder map are diverted to the map of RLC_Interval. There is something in common with). This map uses Oil and Penthouse tpt instead of custom tpt, but Penthouse has changed the possibility of Flashlight from 0 to 100. Therefore, we renamed these tpts to "~ r" to avoid conflicts, and rsm also prepared "~ _fixed" accordingly. I made ini and int by myself.
Teq notes: A terrorist is placed on the Adv map "Red Hour Truck Complex" announced in 2005 and its extended version (map name unknown). The extended version "RLC_RH_Truck_Complex_REV" is included. I made ini and int by myself.
Teq notes: You can defeat the terrorists surrounded by the partition wall of B1 by throwing Frag from the water bottles in 4 places on the 1st floor outdoors.
Teq notes: Probably one of fodder's maiden works. In the map that became the prototype of "RLC_RNG_2" later. At this point, the underground has not been built yet. Since fodder_T.utx has lost the old version, I think some of the custom SMs will have texture defects. I made ini and int by myself.
Teq notes: The key to this map is probably the many "loopholes" that exist. Also, be aware of the existence of terrorists who endlessly track players immediately after the start of Round. When they take me behind ...
Teq notes: I haven't taken the time to confirm the specific corrections. As with the original map, AbNormal.tpt has been renamed because there are other files with the same name but different contents (the map before modification is also included in the "Original Version" folder). I made ini and int by myself.
Teq notes: One of the maps imported from "Iron Wrath", only terrorist. The only noticeable difference is that all tpts are Normal. This tpt includes a backup because the Flashlight item has been changed from 0 to 100 (there are many cases of the same in other RLC maps, but there are no special differences in multi, so it is recorded elsewhere. I don't). I made ini and int by myself.
Teq notes: Among the maps that fodder created for RLC, he seems to be the most satisfied with the result. There is also a map titled "(RLC) _Screwed", but it seems to be an older version.
Teq notes: A terrorist is placed on the Adv map announced in 2005. This is a work around 2006, and only Normal.tpt is used. Compared to fodder's work, which is good at terrorist placement, it is far inferior. I made ini and int by myself.
Teq notes: A relocation of the terrorists on the COOP map announced in 2007. The original map was a very brutal difficulty, but it's easier to play. I made ini and int by myself.
Teq notes: A relocation of the terrorists on the COOP map announced in 2006. The original map had a modest number of terrorists, but this one has been significantly increased. If Subway.utx of this map is included, Athena Sword's "(Classic) Subway Station" will be temporarily unavailable. Please move this utx out of the texture folder when playing AS. On the other hand, the files of "(Classic) Subway Station" and "(MP) Subway" also conflict with this map and the textures are not displayed correctly, so when playing this map, you have to put that rsm out of the folder. Hmm. I made ini and int by myself.
Version: (2008.11)Author: Tad Langehaug (PST_LaughingBun) /fodder00
Teq notes: A relocation of the terrorists on the COOP map announced in 2004. The original map had a small number of terrorists, but this one has been significantly increased. I made ini and int by myself.
Teq notes: One of the maps imported from "Iron Wrath", only terrorist. The only noticeable difference is that all tpts are Normal. I made ini and int by myself.
Teq notes: A remake of the COOP map. The feature is that it weakens terrorists and makes them easier to play. I made my own int. I also included tpt, which seems to be an old version.
Teq notes: A remake of "RLC_TAW_maze". The layout and terrorist placement are the same, but I created new usx and utx to build another world. I made my own int. I also included tpt, which seems to be an old version.
Teq notes: One of the fodder initial maps, later remade as one of the OS_Pledge maps. Since the terrorism is only Normal.tpt and the Flashlight item has been changed from 0 to 100, a backup is included (there are many cases of the same in other RLC maps, but there is no special difference in multi. So I won't record it elsewhere). I made ini and int by myself.
Teq notes: This is a remake of the genuine map "(MP) Training", and while the original map is in the morning, this is at night. The only additional terrorism was Normal.tpt, and since the Flashlight item was changed from 0 to 100, I included a backup (there are many cases of the same in other RLC maps, but there is no special difference in multi. Since it is a point, it will not be recorded elsewhere). Compared to the name map maker cwv_Odedge's "(MP) Training Night (cwv)", even one use of illumination is inferior (sweat). I made ini and int by myself.
Teq notes: One of the maps imported from Iron Wrath, only terrorist. The only noticeable difference is that all tpts are Normal. I made ini and int by myself.
Teq notes: One of the maps imported from Iron Wrath, only terrorist. We are significantly increasing the number of terrorists. I made ini and int by myself.
Teq notes: One of the maps imported from Iron Wrath, only terrorist. We are significantly increasing the number of terrorists. I made ini and int by myself.
Teq notes: Remake of the Coop map "Vice Bar" announced in 2003 (addition of Normal.tpt terrorism). I think the author is different from the "OS_ViceBar" that fodder will announce later. I made ini and int by myself.
Teq notes: The map set in the casino of "Rogue Spear" is "(MP) Mr Death's Villa", but while there are some arrangements, this one seems to have aimed for perfect reproduction, and it is a wonderful workmanship. It seems that the first version was originally announced around 2006. You can terrorize (Mission cannot because tpt is lost). Fixed ini.
Version: 1.2 final (2004.2.8)Author: David Russel (NZC FUBAR)
Teq notes: Crystal Arc. This map has a messy problem with file DL in multi. The server side uses chalet_t.utx, but if the client does not have this utx, you have to DL chalet_t.utx and chalet_T.utx which renamed this utx. Therefore, it is necessary to have an environment where both utx can be placed in the file redirect destination (or server).
Version: 1.0 + ENG Voices (2008.12.29/2015.9.26)Author: Michael (MySh) /[H.T.P]Tequila
Teq notes: Since the single Story Mode audio was recorded from the Russian version of "Rogue Spear", we have prepared a new uax, sb0 sound file recorded from the English version. When playing with the English version, rename "~ _ENG.ini" to the same file name as rsm.
Version: 0.9.2 + ENG Voices Version (2008.11.14/2015.9.26)Author: Michael (MySh) /[H.T.P]Tequila
Teq notes: Since the audio for Story Mode in single and the J. Clark audio at the start of the single and multi-shared game were recorded from the Russian version "Rogue Spear", these are newly recorded from the English version uax, sb0 sound file I prepared it. If you want to play with the English version, please use the files named "~ _ENG".
Teq notes: Map by members of the French community RVS-Ressources. The community has a game server called "Les Exclus de PB !!" and is close to French clans such as ATS and SMC. This map is a good map where you can enjoy CQB and run play while making a rough sketch.